Google Arts and Culture
Google Arts and Culture is a curated vault of great artworks from more than 2,000 museums and archives. It has 360-degree panoramas of historic landmarks, 3D models, augmented reality tools that let you virtually try on historical headgear or walk through museums, and tools that sort art by color, theme, and any other parameter you can imagine. Users can create their own galleries and walkthroughs and take guided, zoomed-in tours of works such as Dürer’s Melancholia or Frida Kahlo’s Still Life with Parrot and Flag.
While on the surface, Google Arts and Culture seems to be a colorful, fun tool that can help teachers overcome common classroom challenges such as participation, motivation, and deeper learning connections, there are some serious problems to bear in mind when you’re deciding whether or not to use this tool. These problems include privacy, accessibility, equity, fair use, and questionable content. Because it’s a Google product, users will be giving up some privacy, especially to use some of the features, like fine art selfies. In order to use it with maximum privacy, you will have to give up both student autonomy and many of its features in favor of a curated experience on a shared account (that is, a common login from a browser in anonymous, private, or incognito mode). Also, the difference between copy-protected and copyright-free works is not always obvious, which complicates fair use. Finally, Google Arts and Culture is not always designed with an eye towards access; its visual nature means that students with visual disabilities (including colorblindness) will not get the full benefit.
Google Arts & Culture Color Explorer
In brief, Google Arts and Culture applies Big Data to art… with all the power, and all the shortcomings, that implies.
Learning Constructivism & Connectivism
Ease of Use ★★★✩✩
Class Size Unlimited
Login Yes for curating; No for exploring
ISTE Knowledge Constructor & Creative Communicator
Google Arts and Culture is very easy to use. The application is primarily point-and-click for most features, and Google’s user interface is polished. We docked a star from this category because we believed that the amount of information initially presented is a bit overwhelming, especially for a first-time user. It would take a long time to get through all of the different kinds of content on the site.
Also, the app tends to drain your phone battery very quickly. We see this as an issue in usability because we found it difficult to use augmented reality (AR) tools to a full capacity when having to rely on a charging cable to keep a full charge on a device. In one of our tech demos, a user’s laptop began overheating, causing the fans to run so hard that the device began buzzing. Thus we removed another star from the rating.
When using Google Arts and Culture, students have the freedom to choose which features they want to explore whether it be through augmented reality tools, 3D tours, or picture galleries. Google uses vague starting points in their “Explore” tab in order to engage the user. For example, one option for exploration is to search by “time” or by “color.” Once the user clicks on these, it will arrange artworks based on which time period they are produced or what colors are used in the artwork’s color palette. This simple and intuitive method of organizing data makes it easier for users to interact with the site without feeling too overwhelmed.
It should also be noted that the algorithms are imperfect. For instance, a search for “Grandma Moses” brings up her biography (taken from Wikipedia), but then features works by Moses Wainer Dykaar. It would be easy for students to think that the folk artist Grandma Moses was an academically-trained sculptor (she was, in fact, a self-taught painter). The lack of curation makes the site something best used by those who already know something about art, or who are guided by a teacher who knows about art. Furthermore, while some artists’ works have been carefully chosen, others have not been not, and there are no filters to avoid potentially disturbing imagery. Some artwork contains nudity, acts of violence, and other imagery that may be inappropriate for younger audiences.
Accessibility is somewhat problematic in Google Arts and Culture. While the videos and interactive games have both audio and subtitles, and features that rely on Google’s other applications, such as YouTube videos, implement those sites’ accessibility features, there are still some serious accessibility problems. Since this platform relies heavily on visuals, alternate text is a must for users who rely on screen readers and it is not always included on visuals, especially materials owned by third-party organizations. While many of the more popular and more recognized art installations and exhibits provide alternate text, a majority of the content on the platform does not. There are no filters or features that assist color-blind users, either.
Class Size & Collaboration
Knowledge Constructor: Students can curate their own galleries, connect works of art over time or from disparate artists, and write information on artworks. In short, Google Arts and Culture empowers learners to act as art historians.
Creative Communicator: Students can use art to communicate ideas, as well as communicate ideas through art. Google Arts and Culture offers numerous tools for doing so, such as creating galleries and walkthroughs, as well as tools and apps.
Google Arts and Culture video
Google and the SAMR Model
The SAMR model, developed by Dr. Ruben Puentedura, offers a lens for examining how technology is adopted in a classroom. We recommend using this model as an analytical tool to encourage educational innovation and transformation.